I lead teams, design systems that generate stories, and build tools that let small teams punch above their weight.

I've spent 15+ years shipping games—narrative RPGs, live service titles, story-driven experiments. I believe the best systems serve the story, and that players should be able to tell their own within the worlds we build.

This site is my collection of projects, work history, and a way to reach out.

more about me →

selected work

A few projects that represent how I think about design, systems, and player experience. This is intentionally curated, not exhaustive.

Professional Work →

Personal Projects →

note: I'm happy to go deeper into any of these projects in a call or email.