I lead teams, design systems that generate stories and build tools that let small teams punch above their weight.
I've spent 15+ years shipping games - RPGs, live service titles, narrative experiments. I've built retention systems and progression loops that kept millions of players engaged. I know how to make systems work at scale.
This site is my collection of projects, work history and a way to reach out to me.
selected work
A few projects that represent how I think about design, systems, and player experience. This is intentionally curated, not exhaustive.
note: I'm happy to go deeper into any of these projects in a call or email.