about

I lead teams, design systems that generate stories, and build tools that let small teams punch above their weight.

I've spent 15+ years shipping games - RPGs, live service titles, narrative experiments. I've built retention systems and progression loops that kept millions of players engaged. I know how to make systems work at scale.

These days I'm focused on my own projects and taking on select work for teams making narrative-driven, systems-rich games - the kinds of experiences that got me into this industry in the first place.

Core capabilities:

I split my time between California and Vancouver, BC. I work remotely. If I'm not working I'm probably watching wrestling or playing an RPG right now.

work history

2023 - Present Principal Technical Designer at Scopely
2021 - 2023 Director of Product Design at First Contact Entertainment
2020 - 2021 Master Game Designer at Warner Bros Games
2018 - 2020 Vice President, Creative at Disruptor Beam
2016 - 2018 Director, Product & Design at Disruptor Beam
2014 - 2016 UI/UX Designer at Disruptor Beam
2010 - 2013 Mobile Game Developer & Producer at XMG Studio
2008 - 2010 Interactive Designer at Overdrive Design