Firewall Ultra
VR tactical team-based shooter with eye-tracking-enabled UI, built in Unreal Engine 5.
Principal Game / Technical Designer
Game Systems, stories, ux, tools, and weird little worlds.
Games I've shipped at studios.
VR tactical team-based shooter with eye-tracking-enabled UI, built in Unreal Engine 5.
Mobile idle game based on the FXX animated series. $40M+ first-year revenue on a $1.2M budget.
Mobile 4X strategy game emphasizing narrative depth and player agency.
Character collection RPG celebrating Star Trek fandom. $130M net revenue globally.
Social, story-driven strategy game that became a platform for fan community.