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Firewall Ultra

Role: Director of Product Design Platform: PSVR2 Studio: First Contact Entertainment

VR tactical team-based shooter with eye-tracking-enabled UI, built in Unreal Engine 5.

The Challenge

Traditional UI navigation doesn't work in VR—simulating a mouse cursor with eye movement proved uncomfortable. We had to throw out everything we knew about how players navigate a game UI and re-think the paradigm of human-computer interaction.

What I Did

Impact

Developed eye-tracking-led UI navigation that reimagined human-computer interaction for VR. The system enables intuitive, comfortable navigation that feels native to the medium.

Screenshots

Firewall Ultra screenshot Firewall Ultra screenshot

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